It’s a rare experience for a fan, to step into that world you’ve seen so often and committed to memory, and everything is exactly as you remember. Every sound effect, every texture and art asset right down to the buttons, padded cream-colored walls, and the vintage Tupperware coffee mugs are straight out of Ridley Scott’s movie. Sevastopol and Nostromo must have been built by the same manufacturer because they are identical in design. I’ve played maybe three other licensed games-one Star Trek, James Bond and Star Wars each-that got every last detail right, and Isolation is one of those kinds of games. It’s clear that atmosphere was important to Creative Assembly because that’s the one aspect of the game they’ve gotten perfect. Once onboard she realizes things are much worse than she anticipated-the surviving station occupants have become paranoid and territorial, the station’s androids have gone bonkers and there is something terrible stalking the people left on Sevastopol. Naturally, when Amanda Ripley arrives things go south quickly, she is separated from her crewmates during an EVA and barely makes it onto Sevastopol. Supposedly, Sevastopol has retrieved the Nostromo’s black box. She catches a break when Samuels, a Weyland-Yutani rep, offers her a chance to go to Sevastopol station.
Her daughter Amanda has been working in that area, hoping to find a clue to her mother’s disappearance. Isolation picks up 15 years after Ellen Ripley destroyed the Nostromo and went missing near Zeta Reticuli. Isolation is one relentlessly pursued idea, supported by a stellar production on all sides. Isolation succeeds in a lot of other areas too, and it really shows the dedication and skill of Creative Assembly. You have little more than your wits to rely on as you confront the most dangerous enemy in the galaxy. It takes a drastic approach to do it-robbing you of nearly all offensive options and throwing obstacle after obstacle in your way-but damn, does that core concept just work. Isolated.Ībove all other reasons, that’s why Alien Isolation succeeds: it makes you feel alone and vulnerable. It was scary because it made you feel weak, desperate, and alone. That’s not to say they were all bad-many of them were pretty good-but were they scary? To be honest, the only Alien game that legitimately scared me was Rebellion’s Aliens vs. And like a lot of fans, I realized that most of the games didn’t get it right. Of course, I also played the Alien games. Heck, my parents went to see the original 1979 film on their first date.
I saved my allowance for all the old Kenner toys, I read the Dark Horse comics and I sketched aliens in my notebooks at school. Even before I could understand it, even when I was a little kid and my folks wouldn’t let me watch the movies, I was obsessed. I’ve been an Alien fan for longer than I can remember.